THE CREW
Nathan Thornburgh
Chief Editor
Nathan Thornburgh is a contributing writer at Time Magazine, where he spent much of the last five years working as foreign correspondent and editor. He’s reported on everything from cyberwar in Russia (favorite dish: solyanka) to information war in Georgia (favorite dish: khinkali) to the drug wars in Juarez (favorite dish: chilaquiles). Before getting into journalism, he was an extremely broke professional musician who most notably played with el Septeto Tipico de la Habana, at one of whose shows his girlfriend had her ass squeezed by a 92-year-old Compay Segundo. Nathan speaks four languages and can point at pictures of food on menus written in 20 others.
Matt Goulding
Chief Editor
Matt Goulding is the former food editor of Men’s Health and the co-author of the New York Times bestselling series Eat This, Not That. He published his first travel story about being the only American in a Spanish culinary school. In the decade since, he’s cooked on boats in Patagonia, worked at a carwash in Barcelona, and taught MCAT courses in the Bay Area. Mostly, though, he has worked in the magazine business, first compiling the Index at Harper’s and later covering food and travel for Men’s Health. He has also written for the Wall Street Journal, New York Times, Food and Wine and New York. He divides his time between the Gothic Quarter of Barcelona and the open skies of rural North Carolina.
Douglas Hughmanick
Chief Creative
Douglas Hughmanick is an award-winning Creative Director/Designer based in the San Francisco Bay Area. He spent nearly a decade working on visual styling and experiences for brands like Tesla Motors, Namco Bandai Games and Facebook. Formally trained in New Media design with roots in urban street art, Doug manages to get away from the computer as well: From walking the sludge of the Stung Meanchey landfill that 2000+ Cambodians call their homeoffice, to a Grizzly face off in rural Montana to opening shows for hip hop legends MosDef and Talib Kweli as an MC; his perspective for the digital world is balanced by experiences in the real one.